A new victory theme have just been leaked to confirm the appearance of Randy & Manilla for the next Super Smash Bros. coming out for the next Nintendo Switch! P.D: It's just a joke. Happy April Fools day.
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Important Warning!: The Randy & Manilla development will be disrupted by a battery change for the PC (Laptop) in which it takes place. That is because the other battery is consumed in a very short time after recharging it if it isn't connected under any power source (and the game consume a lot).
The factors can be highly execution dependent when it comes time to replace: It could only take a few hours or minutes in the best case, or if the battery model is wrong or the PC is already very old, it could lead to severe delays or even the cancellation. So I will be very careful that said replacement can maintain the PC for a enough time amount to be able to finish the project. Great News! Again, Randy & Manilla has been selected to be featured on the Valencia Indie Summit, but from 2023.
It is on the list of the 50 finalists of that event. The presentation will take place sometime on March 2 (or 4). (Watch in the finalists list): http://valenciaindiesummit.com/awards.html
That Randy & Manilla return to the top 100 for the third time is not a pleasant surprise, but that Manilla in Pocket Wonder also appears nominated is something that wasn't expected. We are witnessing something unprecedented, a couple of games related to the Randy & Manilla universe have reached the top 100 of the Indie of the Year 2022 (IOTY 2022).
From the case of Manilla in Pocket Wonder, that makes it the first game created with Pocket Platformer to be nominated at an IOTY (or any game awards event).
It's a double pride for me, a double nomination, I didn't expect what would happen.
I give big thanks to everyone who has watched and who has taken the project very far. Since his debut in 2019, it was always present that there is a great opportunity like this, but now it must walk the hardest path of all (complete the development of the game).
If you are interested in this projects, I leave a download & play links from both games:
Randy & Manilla: Back this game on Indiegogo: igg.me/at/randyandmanilla/x/22731077#/ Manilla in Pocket Wonder: Play online: Or download the webpack: After 3 years to the previous campaign, Randy & Manilla returns in a new and revamped campaign on Indiegogo, with all improvements applied so far. As a curiosity If you have noticed something new in the trailer, it is that another character face has been revealed that will join the game cast: Blue Quantáramo, the Mayor and Commander of Quantum City. He is responsible to send the alert message to E-Mailer about the threat of Cracksom Virus to Randy and Manilla. Surely they will have seen him from behind when starting the game from the 2nd beta.
Many thanks Sk_Alkoyaj for his great work. I also thank all the people who have followed me for all the advances and improvements of the Randy & Manilla game, and I hope that with this the final vision of my project is fulfilled. If you like this campaign but you don't want or you can't to contribute to it, don't forget to share the next link: Back this project on Indiegogo: https://igg.me/at/randyandmanilla/x/22731077#/ After the release of 2nd beta and its marketing spend, my development rhythm is slower and more constrained than ever. That's why I'm thinking of doing a campaign on Indiegogo again as a last resort in order to complete the game: https://www.indiegogo.com/projects/randy-manilla-two-bros-in-a-multi-genre-travel/coming_soon/x/22731077 For those who don't know, my first campaign attempt on said page was in 2019, and it only achieved 3% of its goal with the help of my parents & neighbours: www.indiegogo.com/projects/randy-manilla-two-brothers-in-a-quantum-travel/x/22731077#/
Despite this, it was a good help for the project to reach its current state, but not enough to finish it. I would appreciate it if you would spread the word to support the project as much as possible to take it to the next level. Don't forget to share it to your communities.
Months before, with the Early Beta, we thought it was decent enough to be the last demo.
However, after several reports with bugs regarding jumps, camera, etc. I realized that I was wrong. Although in the previous beta it polished many details, it also left many others to polish (and the worst thing is that they were even important parts) That's why for this 2nd Beta, There has been a lot of focus on trying to polish all the details we could find and less on adding new levels. And as always, start with the first in the list with the graphic upgrade:
Again, the Net-Cubes have changed their textures a bit. Those that aren't part of the selectables, have clear edges that distinguish a little better than those that are. And also its colors are somewhat less saturated.
The same for the E-Mailer's ship, which has another slight but not insignificant model redesign and an improvement in lighting.
Seen from inside, it can see that the light from the windows and visor hits it, and you can also see normal maps, especially in the seats, that already have a second texture apart.
And even Manilla has a new hair look. She looks like more cute with that.
In the first Terra-Qubit levels, they had a very 3D land/world style fixed camera because that was the original idea for these levels. But there were sections that were poorly designed, such as the routes that was only shown while the character was walking directly towards the camera,which for a sidescroller platform game, hinders the gaming experience and comes to unexpected things suddenly.
That is why the camera of the first levels has been changed to a more manageable and similar to the one in the hub or in the later levels. As well as the structure that surrounds the routes was also redesigned in favor of the new camera.
If you go to the pause menu, you will see that the icons of the qdatas that were collected, are numbered with roman numerals to indicate the order that they were collected in each Net-Cube. They have also become buttons on the pause menu to show a preview of the qdata picture from the already obtained, and it disappears so that later it shows the other one.
The list of all other updates and improvements is somewhat longer than in previous articles, so it will be better to list them by numbers and order them from generals to from each specific Net-Cube:
1. 6 new soundtracks & two recompositions made by Marcus Wood, Kaaliu, Gamelody & Michael Martel 2. Added 4 more stages (include one boss) 3. Small improvements on the UI buttons 4. Ship controls for keyborad & gamepad are now by default 5. Camera drift in gamepads are now fixed (at least from Xbox One) 6. The characters has greater mobility through the air while performing the jump in 3D levels 7. Fixed harsh brakes when jumping (only if while the HP is greater than 1) 8. Redesigns in certain parts of the levels 9. The max score is slightly lower for levels that require it 10. better handling of sorting layers 11. Added a button indication for fast text in the dialogs 12. More polished details 13. Samuel Domínguez Cañete as Randy Qubit 14. The button for Randy punches can be pressed twice to perform combos 15. The checkpoints are now healing points 16. When a character into the void, it returns to the near position before the fall. But it loses one HP 17. A red fading was added if a character die 18. Buttons have been swapped between jump and fire/kick in gamepads Terra-Qubit: 19. The net-points for the objective from level 1-4, has been changed by corrupt bricks 20. The Golembrick Boss HP reduced from 50 to 40 Gamezone Cube: 21. Both Randy and Manilla as NPCs will stop following the player for then go towards the arcade controls as they get closer Rol & Rogue: 22. Randy can give up to 2 hits with double punch 23. The HP from many enemies it has been reduced 24. Enemies can no longer do burst attacks (specially with Manilla) 25. Manilla no longer takes damage while an enemy is spinning from very close distanse 26. To each battle, the icons of the attack buttons appear
With so many details added and improved for this version, maybe it can make a difference compared to the previous version.
I hope that this version, despite its problems, is good enough to consider it as the definitive demo before putting a price on the final and complete version. It has been a great honor to develop this project since I started showing it in 2019, and also thanks to a great collaboration of people from many parts of the world.
itch.io link:
Indiexpo link:
Follow on:
in the Discord server: discordapp.com/invite/XN3Hd4s or the Twitter profile: twitter.com/AlexMonfortfer1
Some small updates have been added to improve the gaming experience a bit thanks to reports from both users and improvements from the Pocket Platformer engine itself.
The updated version & the fixed webpack contains the next additions:
I hope that perhaps with everything added you can enjoy the game a bit better.
Play online:
Download Fixed Webpack 0n:
IndieDB:
Or Indiexpo: Every big franchise sells merchandising. And by that, I was created an uTip account, and the company responsible of the platform was offered me the sale of merchandising with Randy & Manilla related content.
Who wants a mug? You can buy in this link: utip.io/ofihombre/shop Again, for 3rd time, I'm going on vacation. And as always, the Randy & Manilla development will be return in any moment of August. Anyway, have a good summer ;).
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