To start the year 2020, Randy & Manilla will show a couple of examples you have for the following versions that may be available for that year. For starting, the title logo will have a notorious improvement in its aesthetic section to make it visually more pleasant and smooth in the background, with a certain color variant, representing more faithfully the brightness of the Net-Cubes.
The second & last point, new soundtrack will be included, for example, a user named Icode4you from U.K., made one of them through a order from Fiverr (the sountrack is available in his fiverr profile): https://www.fiverr.com/icode4you/write-music-for-your-video-game?context_referrer=user_page&ref_ctx_id=3c9ce2b2-2baf-4617-97c4-cc7c070d43df&pckg_id=1&pos=1 And It's even thing that certain plans would arrive for the following updates (the save/load system, more levels, characters, Net-Cubes, etc.), and the greater the support of this project, better will be the results. Thank you very much for your great support & happy year 2020. And here it ends with the 2020 Teaser Cover.
0 Comments
Although it doesn't offer new levels, this version It offers varied additions and improvements that give it a bit more in the gaming experience with the following features:
- A route network has been included around of the selectable Net-Cubes for better signaling.
- The E-Mailer ship controls has been polished. - Text & particle effects and animations has been included. - Some characters have had small adjustments (Include the Randy ears & Manilla eyes). - Racing vehicles have arrived in Wonder Race. - The levels are accessed by buttons that appear when it step on them. - The Terra-Qubit & Blacksquare goals are now more understandable. - Blacksquare Qubit Battle has a better atmosphere. - The disappearance of the text from pause buttons that occurred in some resolutions has been corrected.
If you are in knowing more about this project, There is a download file of the Special Alpha for Windows on this links:
IndieDB:
itch.io:
Another point to discuss is that the Randy & Manilla game is nominated in the Top 100 of the Indie of the Year 2019 from IndieDB.
Thank you very much for getting here to move forward with this project. If you want this, support this project: On Indiegogo: igg.me/at/randymanilla/x/22731077#/ Or also in Patreon: www.patreon.com/ofihombre This update comes full of new features for the game. To get started, the music, story, gameplay & the characters are very essential elements in videogames, but it's useless without a factor in which they are difficult to forget, the "Game Feel", although it seems superficial, it is something that gives more merit and identity to the videogame, and in this update it will show an example with particle effects and text animation: In this first capture, the menu of the Terra-Qubit's Net-Cube with the title approaching as the clouds move until that disappear smoothly (a perfect sequence for a fanfare of 2 or 3 seconds). In this other example, when Randy pick up a Net-Point, leave the particles and with the number of punctuation coming up with pixelated font to give a more retro feeling to the place that is set. The same for Manilla, but since here is a runner level, the point number that appears after taking a Net-Point goes at the same speed she runs while climbing up to exit the screen. With this examples they show the improvement of the details you are having and bit by bit it get the most appropriate game feel, and from here on, it can also be for gameplay, history and even sound effects. The next point is about the alpha version that has finally been tested by another user, with a gameplay from Fujinai channel: After having watched his gameplay, I realized that the main problem one they used to find when starting the game in the "Worldmap of the Net-Cubes", is that the controls of the ship, which although it gave wonderful views of the Net-Cubes, was could disoriented at the same time, apart from that the Net-Cubes Worldmap it's literally a maze by the density, So it occurred to me to give a solution that the big majority of videogames use for worldmaps: In this screenshot a series of interconnected routes are shown that indicate the ship where the selectable Net-Cubes of the game are located (since only with the color and the title aren't enough), With this method, players can be guided with greater access to the selectables Net-Cubes, and avoid getting lost or making mistakes when touch with a generic Net-Cube on most occasions. In addition to that the controls of the ship have been polished a bit for the next version. The second point is related to modeling, a new vehicle has been added in Wonder Race. Is the Venny Loopsuit's car, her most precious possession when competing during the races in the Net-Cube of Wonder Race. This gives a little more sense to the place that is related, is a Racing Net-Cube, and now to finish, a screenshot of another similar one around the circuit that gives it a better atmosphere. Only by a very small group of people try the alpha of the game it was more than enough for the project to make its next big change.
|
Game NewsNews page about Randy & Manilla project. Archives
March 2024
Categories |