Randy has been trapped in the Net-Cube of Sokobanland.
Beat all 48 levels by collecting the Memory Qdatas in the area by moving the boxes, collecting net-points or getting the power coins to break the cracked bricks. This game is an spin-off from the upcoming game Randy & Manilla, and it was made in less of one day with Nes Puzzle Maker.
Online play link: https://puzzle.nes.science/play/1309d53e-e537-46d3-9881-f47174a43aa1/Randy-in-So...
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I just open a Mastodon profile for also give information about Randy & Manilla and alias. Check out this link: https://mastodon.social/@Ofihombre For June of 2022, on the IES (High School) from Gata de Gorgos, we have agreed to present an exclusive advance for Randy & Manilla at an end of school year conference. If it's fulfilled, these advances will be shown there. Important Warning!: The Randy & Manilla development session will be disrupted by data transfer to a new SSD disk. Due to memory exhaustion of the PC that hosting the project, I have previously moved it to an external HDD, but it started so slow that it took up to 10 or 12 minutes to start. Once the process is finished, I will check how fast it runs on the new SSD. The Super Beta from Randy & Manilla is here! P.D: It's just a joke. Happy April Fools day ;).
Follow on: in the Discord server: discordapp.com/invite/XN3Hd4s or the Twitter profile: twitter.com/AlexMonfortfer1
How do you know, the Randy & Manilla patreon page was founded in October 2019 to obtain the necessary support to advance the project.
For this I made a list of 5 tiers with different prices and unique rewards. But nonetheless, those tiers were going in the wrong direction, they weren't very clear and full of empty promises. For this reason, I have retired all the old tiers in exchange for a single one for only $2 per month called "Quantum Patron" that enforces such basic rewards like: - The patron's name will appear in the credits of the game. - Access to exclusive previews of the game's development will be unlocked and will be added monthly (In most cases). I hope that this new tier makes it easier to accomplish its objectives.
Support this project in Patreon:
More of one year later of the Pre-Beta, after a long absence, Randy & Manilla It returns full of updates that expand and improve the game experience that will be mentioned below:
Without a doubt, the big updates always start by talking about the graphic update. The Net-Cubes have continued to receive improvements in adding textures with somewhat dark edges that give it greater 3D depth, They have also slightly improved the brightness and color to make it a little less blinding to the eye.
Inside of the Net-Cubes aren't far behind in this regard either. For example, in Terra-Qubit, the skydome it already has a less bright color to give a more "nocturnal" appearance. The trees has a different green shade than grass & there is a house that differs from the rest.
Another of the biggest novelties is compatibility with gamepads (specially from Xbox-like gamepad).
We have optimized the game by 99% so that it can be viably played with gamepads. With that they will have a better gaming experience than using the keyboard and mouse. For the keyboard and mouse users, mainly for what do they use WASD, we have included the E and R buttons for powers so they are pressed at a much shorter distance for the fingers.
The pause it's been revamped with smoother & rounded buttons and less inconsistency between text fonts.
Added save only option so you don't have to rely on going to quit and then saving and exiting to the start menu to load the game. In audio panel, audio-only or SFX -only options that were initially discarded were added. And in video panel, options that were once useless became functional (like the ambient occlusion).
For every big update, a new Net-Cube makes its way. Rol & Rogue, like Terra-Qubit, is a voxelated world, but in this one it consists of the exploration of forests and caves in which the protagonists fight with the enemies in the style of an action RPG (with their numbers indicating the HP and levels).
Sparky the Spider
Is a young spider who lives in Rol & Rogue. It belongs to the clan of giant spiders.
His spider-sense can detect lost people several kilometers away and even up to more than 100 meters deep. Extra temporal skills/items:
As of Early Beta, if you get all the points of each level that contain score (Either from net-points, enemies, etc.) you will be rewarded not only with S Rank or a bonus if you exceed the maximum score, but also extra lives for the next level he can during the entire active game or after taking damage or a fall.
Sometimes can be rewarded with other skills, like boost if the next level requires speed to overcome it.
This is something that I had been thinking about since before starting the project. The dubbing is something that in most big videogames has always had them. For now it has a spanish dub (it is possible that at the end of the base game, it could be dubbed with some other language, along with translations of the general texts).
Voice Casting examples: -Hugo Iglesias (La Nau Estudi) as Cracksom Virus -Alberto Odalvos as the Gameboss (Jay Gamer McDay) - María Martínez Montiel as Manilla & Venny Loopsuit I thank all the people who have participated in the game dubbing.
And again there are still many more improvements and updates to show in this devlog:
Getting Randy & Manilla into Early Beta was a long road, but for it to become complete it will be a long odyssey full of obstacles to overcome, and that might even require upgrading the project's software, rewriting and renewing the code (maybe even all of it).
If this works, it's very possible that the Early Beta will be the last free demo of the game, and when it is complete, a price will be set for its commercial use. Anyway it has been a great honor to bring the game to this point and I thank all the people who have collaborated with the project.
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in the Discord server: discordapp.com/invite/XN3Hd4s or the Twitter profile: twitter.com/AlexMonfortfer1 Important Warning!:
Great part from this week (10-11/ 10-17-2021) the Randy & Manilla development session will be seriously disrupted due to spare parts, maintenance and data transfer to a new hard disk. Since the current hard disk that contains most of the files and source code of the game it are at risk of malfunction due to an unusual number of damaged or remapped sectors (which would cause them to become inaccessible or disappear forever). For safety I copy and transfer all possible data to the new hard disk, and the current one I will try to repair once the process is finished.
Great news! the problem of the views counter in itch.io page it's finally over.
We are glad that this incident is temporary, and as promised, I have reopened the page. Now views come at a more natural and unpredictable pace.
itch.io link:
Newly I'm going on vacation. The Randy & Manilla development will be return in any moment of August.
Anyway, have a good summer ;). |
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