This update comes full of new features for the game. To get started, the music, story, gameplay & the characters are very essential elements in videogames, but it's useless without a factor in which they are difficult to forget, the "Game Feel", although it seems superficial, it is something that gives more merit and identity to the videogame, and in this update it will show an example with particle effects and text animation: In this first capture, the menu of the Terra-Qubit's Net-Cube with the title approaching as the clouds move until that disappear smoothly (a perfect sequence for a fanfare of 2 or 3 seconds). In this other example, when Randy pick up a Net-Point, leave the particles and with the number of punctuation coming up with pixelated font to give a more retro feeling to the place that is set. The same for Manilla, but since here is a runner level, the point number that appears after taking a Net-Point goes at the same speed she runs while climbing up to exit the screen. With this examples they show the improvement of the details you are having and bit by bit it get the most appropriate game feel, and from here on, it can also be for gameplay, history and even sound effects. The next point is about the alpha version that has finally been tested by another user, with a gameplay from Fujinai channel: After having watched his gameplay, I realized that the main problem one they used to find when starting the game in the "Worldmap of the Net-Cubes", is that the controls of the ship, which although it gave wonderful views of the Net-Cubes, was could disoriented at the same time, apart from that the Net-Cubes Worldmap it's literally a maze by the density, So it occurred to me to give a solution that the big majority of videogames use for worldmaps: In this screenshot a series of interconnected routes are shown that indicate the ship where the selectable Net-Cubes of the game are located (since only with the color and the title aren't enough), With this method, players can be guided with greater access to the selectables Net-Cubes, and avoid getting lost or making mistakes when touch with a generic Net-Cube on most occasions. In addition to that the controls of the ship have been polished a bit for the next version. The second point is related to modeling, a new vehicle has been added in Wonder Race. Is the Venny Loopsuit's car, her most precious possession when competing during the races in the Net-Cube of Wonder Race. This gives a little more sense to the place that is related, is a Racing Net-Cube, and now to finish, a screenshot of another similar one around the circuit that gives it a better atmosphere. Only by a very small group of people try the alpha of the game it was more than enough for the project to make its next big change.
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